![]() Exporting Models with Unity Asset Bundle Extractor(UABE) Or you could just export the mesh from the asset list which doesn't export the rigging.ġ.5. ![]() You may need to select 'FlipUVs' when converting with Noesis. They export in FBX format, so use Noesis to convert to dae if your preferred program can't open it. Once Selected go to Model > Export Selected 3D Objects. ![]() Or just use the 'Model > All 3D Objects (Split)' option and look through'em with Noesis Use the Scene Hierarchy to export models, select the model you want to export. Go to the Unity Game's Folder GAMENAME_Data.įile > Load File/Folder select the file/folder with the assets you wish to open. Grab AssetStudio Use this version if you have rigging issues try this it's an auto build of the latest commits Of AssetStudio I'm not the best at explaining things but here we go, I also like to use images.
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